WAnd it does not have exactly a shortage of action games in the form of souls, in any case, that could be one of the most active and full of industry genres at this time. Intermittent Lanks of Fromsoftware apart, several other studies in the industry have also advanced with their own efforts. Newer on the line is The first Berserker: Khazan, A RPG spin-off of Souls Action, by revenge, set in the long duration Dungeon and fighter Universe of Neople and Nexon, which is out now.
The first Berserker It is not exactly a perfect game. As our own revision said here in Gamingbolt (like many others), the degree of slippery and bloody action crawls in several ways, many of which feel quite significant, which means that Neople’s debut in the genre does not scale exactly the heights of something like a, say, for example, Lies of p, that many have come to accept as one of the best soulikes that are not from Fromsoftware. But although The first Berserker It is not at that level, it still has its strengths, which, as our review mentioned, it is worth taking a look at the fans of Soulikes or the action games in general.
First let’s get those annoying failures. are Some of those who are spoken, and are not the type of problems that can be easily swept away under the carpet, that would be a carpet terribly bumply. One of the most prominent is its story and storytelling, which might see does Try to put greater emphasis on the traditional narrative of what has generally been the case with this genre over the years.
The first Berserker: Khazan It is a story of revenge focused on the mysterious and melancholic character Khazan. The titular protagonist is severely physically mutilated, betrayed and demolished, his service to the Empire against the Berserk dragon, but effectively forgot, after which he decides, with the help of a ghostly partner known as the Blade Phantom, to adopt new supernatural powers and embarkation in a search for a search. With a rather decent configuration (on paper, at least) and a protagonist expressed by Ben Starr of Final Fantasy 16 fame, The first Berserker: Khazan He had the established elements to tell at least one quite funny revenge story, although Tropey. Missing in all aspects, with a standard plot of swamp, turns and predictable turns, and a disappointingly flat protagonist.
On the game front, The first Berserker Participate with things like enemy repetition and soft side missions, but perhaps its biggest problem is its philosophy of ultra linear design and the impact it has on exploration. The game adopts a linear structure driven by a concentrator as Demon soulsBut every area that visits feels too restricted. With not too much as an exploration and little more to stay compromised beyond what the game itself wants you to get involved, The first Berserker It is a game that feels particularly susceptible to repetition and monotony, and indeed, once you deepen the game, you feel that these things begin to appear.
Fortunately, when The first Berserker: Khazan It is at its best, it is absolutely fantastic. Fortunately, what is better is what is focused intelligently and mainly, and what I could argue is the most crucial in a game like this, the fight. Combat, challenge, the sense of progression and boss fights are what most people come to Soulkes above all others, and in almost all these areas, The first Berserker It is something like a dump. Take fragments of several other similar titles, borrowing from people such as Dark Souls, Sekiro: The shadows die twice, child And even a little Black myth: WukongAnd deliver, in the end, an exhausting and satisfactory action game with an elegant and challenging fight that is constantly fun to dominate, especially when facing its spectacular list of boss fights.
The combat nails all the fundamental elements of a Sekiro-Coded soul soul system: You have your blocks, your dodges, your parres, you have your perfect elusive and perfect lots, you have unlockable attacks (which can also Be standing with special and risky parries). You have a resistance and staggered system, where the accumulation of cups by successfully blocking and stopping the bursts of attacks will eventually make your enemy break your guard for a moment, a moment to cause strong damage and distribute its own vicious attacks.
Parry -based aggressive combat systems can help offer some of the best and most exciting playability when they are done well, and The first Berserker: Khazan It definitely does well. Although you cannot capture sufficiently the issues of anger and revenge in its history that affirms that they are so central to it, it does an excellent job to imbue its combat systems with exactly that type of desired aggression. As you imagine, the enemy design of the game also helps to contribute significantly to that. No matter how tight the mechanics, you will not have fun with them if the enemies you are taking do not force you to interact properly with them, and the child does it. The first Berserker Turn the ball out of the park in this area.
Nothing exemplifies that better than his bosses, which we have already touched. Each boss forces you to learn and master a different fact of play and presents a verification of face skills that you cannot overcome unless you Pay attention – And if – be good. Boss Fights Fights Sport Memorable visual design and, perhaps much more important, an incredible fighting design, with unique movements of movements that are an explosion to solve and deal, and rigid and diverse challenges that are incredibly satisfactory of appearing at the top at the end of a heartbreaking fight.
Surprisingly, The first Berserker It also gives the players greater freedom in the progression of what you would expect at first glance, with many available options that allow you to adapt the game to your needs. Each of the three main types of weapons feels significantly different from using and, by extension, teacher, while the separate and dedicated skills trees will also allow him to explore new options in combat, such as trusting more on the elves if obtaining the correct synchronization of Parry is not something that is completely sure that he can do at all times. There are also attributes to update, team to Minmax, skill points to convene, allies that can be convened and more. The first Berserker You never feel like a easy game (although does Have an easy way, for those who want a relatively more indulgent experience), but the surprising flexibility it offers with its progression mechanics allows you to overcome the rigid challenges in different ways.
Give that special. The first Berserker: Khazan Maybe not that special – Lies of p either Nioh It is not, but it is an aggressive action game, quick and challenging with excellent combat, memorable bosses and mechanical convincing progression. It has its defects, yes, and not necessarily insignificant, but for fans of the genre, it is still worth taking a look.
Note: The opinions expressed in this article are those of the author and do not necessarily represent the opinions of, and should not be attributed to game games as an organization.