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Star Wars Zero Company – Release Date, Gameplay, And Everything We Know

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After a brief provocation, Star Wars Zero Company was officially presented and IP fans saw their action inspired by Xcom more closely. Years have spent the last time we got a Star Wars strategy game, but Zero Company seems like a good return to the brain side of the intergalactic war. In the production of BIT Reactor, a study that includes former Firaxis developers, Zero Company will not come out for a while, but there is currently a lot of information about the game, with respect to their launch window, characters and more. Here is everything we know about the zero company so far.

When will Star Wars Zero Company launch?

Star Wars Zero Company will be launched in 2026, but an exact date has not yet been nailed.

Star Wars Zero Company Pedels

The physical editions of Star Wars Zero Company are not yet available, but if you plan to play the game on PC, both Steam and the Epic Games store have pages in which you can liquidate it.

Star Wars Zero Company platforms

Star Wars Zero Company will be launched for the PC series, PS5 and Xbox X | S.

Star Wars Zero Company GamePlay

A subtitle is not provided

Located during the twilight of the clone wars, Zero Company sees you that he takes the command of Hawks, a former officer of the Republic who works to stop a dangerous threat to the galaxy. As long as we don’t know that That hostile force is still, we know that Hawks gathers his own task team to address this problem in front. A game of tactics in turn, Bit Reactor is not yet ready to show deep details about the game, but the brief amount of images we have seen so far suggests a tactical war, synergy among teammates and many drugs to become scrap.

Zero Company is also emphasizing the narration of stories and the dynamics of the squad, and in a recent interview with Gamespot, the creative director of Bit Reactor, Greg Foertsch, explained that the game will be aimed at serving casual and hardcore fans of the genre of tactics. At the same time, Bit Reactor wants Zero Company to look and feel like a Star Wars game.

“We want to make sure to wrap the game with a good story that makes sense for people and tutorialize things as necessary, instead of hitting people in their heads,” Foertsch said. “If you want to experience the game for history, it’s there.” If you want to play and want to have Permadeath, guess what? You can do that too. “I think that making a game in which people can appreciate, understand and get into it and not feel overwhelmed by him, but he still has the depth and challenge, you can do both. That is what we have set out to do.”

Genus veterans who seek to obtain a real challenge can also activate Permadeath, a way that allows the characters permanently withdraw from the map if they fall into battle. The creative executive of content and franchise strategy of Lucasfilm, Kelsey Sharpe, added that Zero Company, being a game of Star Wars, also helps, since it allows Bit Reactor to do things in the genre that other games cannot do. “You can use the force, you can call an Astromech drug to obtain an assistance, and then also a large part of Star Wars’s stories is based on the relationships that the characters build with each other,” Sharpe explained.

When you do not participate in covert operations, you can return to the headquarters of Den, Zero Company, where you can plan the next mission, get more information about your teammates and use your spy network to discover new crucial information. Bit Reactor also wants the game to capture the sandy war sensation of Star Wars during the prequel era, and has cited media such as Rogue One, Andor, and the dirty dozen as key sources of inspiration for the game.

“Even if you have a more punished tone and you are getting into the shadows of the gray of the clone wars, there is always hope,” Sharpe said about the dynamics of the team and the general mood of Zero Compey. “There are always ties among their allies, there is always the footprint.

Characters from the Star Wars Zero Company company

Falcones
Falcones

Zero Company presents a list of original characters, being Hawks the main character that players will take control. Hawks is totally customizable, although to what extent, we are not sure, so if you want the former captain in the Grand Army of the Republic not to be human, that is an option. Here is a quick breakdown about the rest of the Hawks team:

Trick

TrickTrick
Trick

An emotionally with scars with a fondness for gambling, Trick, with the normality known as CT-3301, has been with Hawks since the beginning of clone wars.

Tel -a Vokoss

Tel -a VokossTel -a Vokoss
Tel -a Vokoss

The Jedi Padawan of a fallen teacher, Tel-Rean Vokoss is determined to complete the final mission of his mentor and honor his legacy.

Cly Kullervo

Cly KullervoCly Kullervo
Cly Kullervo

Kullervo, a Mandalorian who is one of the last surviving members of the old Perminoth clan, joins Zero Company so that he can continue his search for revenge.

Luco Bronc

Luco BroncLuco Bronc
Luco Bronc

When you need to do some long -term damage, Luco Bronc is the sniper Umbara will call to do the job. Made of sharp tongue and breastfeeding a resentment against the Republic after he defeated and occupied his planet aligned by separatist, Bron joins Zero Company so he can work to eliminate a greater threat.

While the members of the Zero Company are “written characters” who have a substantial amount of background history to explore, can recruit other members of their team. Each teammate brings their own pros and cons the battlefield, and although it is not recommended, you can present an entire squad of armed astromechans if you want. These characters are also customizable, but their written characters will be the heavyweights of their team, especially when it grows the ties between them and take advantage of their powerful synergy skills.

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