
How gamification seized the world
It is a thought that occurs to each video game player at some point: what happens if the strange and hyper-centered state in which I enter when they play in virtual worlds could be applied in some way to the true?
It was often reflected during especially challenging or tedious tasks in the meat space (writing trials, saying or doing their taxes), is an eminently reasonable question. Life, after all, is difficult. And although video games are also, there is something almost magical about the way they can promote sustained episodes of superhuman concentration and resolution.
For some, this phenomenon leads to an interest in the flow states and immersion. For others, it is simply a reason to play more games. For a handful of consultants, starting gurus and game designers at the end of the 2000s, it became the key to unlock our true human potential. But instead of freeing us, gamification turned out to be just another tool for coercion, distraction and control. Read the complete story.
“Bryan Gardiner.”
We can still have beautiful things
A place for comfort, fun and distraction to brighten your day. (Do you have any idea? Leave me a line either Be up to me.
+ The new movie of the succession creator Jesse Armstrong Head It seems intriguing.
+ Domestic cats have much more complicated history of what we realized before.
+ If you enjoy the new vampire movie SinnersYou will love these Indian popular horrors.
+ This Hispi cabbage The icing looks incredible.